![]() ![]() Behind The Code - Gerry O’Brien’s YouTube channel, with a number of videos discussing Nintendo 64 development with NuSystem and the official SDK, development hardware, audio processing, and more.Installing the Nintendo 64 Development Kit - How to install the Nintendo 64 Software Development Kit under Windows 2000 and 98SE and build sample code.RSP - Detailed RSP documentation in the r64emu emulator repository.Microcode from source - How to compile microcode from source.cen64#58 - A cen64 issue comment summarizing the boot process.64DD-schematics - Schematics for the Nintendo 64 Disk Drive (N64DD).64DD wiki - Documentation on 64DD hardware, disks, and related cartridges.- Nintendo 64DD documentation, emulators, homebrew, and tools.Hack64 - A variety of documentation on RCP data structures, compression, assembly, and more.Accessory Reference - Guide on how to communicate with the Transfer Pak and Rumble Pak.N64 ROM Formats Explained - Details the three commonly encountered Nintendo 64 ROM formats (use Big Endian/.z64).N64 ROM Formats - A short N64 ROM format quick reference sheet.dragonminded N64DEV - libdragon usage, Windows and Linux toolchains, and RCP documentation.Console Protocols - Nintendo 64 hardware info, memory map, PIF boot stage reference, and JoyBus I/O documentation.NEC VR4300 CPU Manual N64dev - The manual for the NEC VR4300 CPU used by the Nintendo 64.N64brew Wiki - The N64brew community wiki.Nintendo 64 Architecture - An overview of the console architecture.Ultra64 - An absolute wealth of documentation including official development manuals, as well as SDK downloads and reference material.N64 Developers on Twitter - A Twitter list of Nintendo 64 developers and enthusiasts./r/N64Homebrew - The N64Homebrew subreddit.#n64dev on EFnet - Nintendo 64 development IRC channel on EFnet.Discord64 - Nintendo 64 emulation and homebrew chat on Discord.N64brew - Nintendo 64 homebrew chat on Discord.From the secret shortcuts to bombs and booby traps left on the track to befuddle fellow racers, this version continues to be one of the most popular games associated with the N64 gaming console.A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more! Contents Mario Kart 64 inspired hours of friendly racing rivalry as up to four players could compete against one another. With 9.87 million copies sold (and counting), Mario Kart 64 is ranked as the second best-selling Nintendo 64 game of all time, behind Super Mario 64. Collectable items along the way like banana peels, turtle shells, and lightening also allowed players to speed up, or hurt their opponents from afar - only further enhancing the experience of multi-player games. ![]() Advancements in N64 gaming technology allowed programmers to include new in-game features like ramps, bridges, tunnels, and pits which made for an even more dynamic and competitive playing environment. Whether competing against the computer, or friends in a head-to-head match-up, Mario Kart 64 remade racing games from the inside out. Released in December 1996 just a few months after the N64 international launch, the game sold over a million units in its first few months on the U.S. As the first Mario Kart to incorporate 3D computer graphics within the gaming interface, Mario Kart 64 allowed gamers the option to choose between four different gaming modes as well as pick from eight separate racing characters in the Mario universe. Let’s-a go! Mario may be one of the most famous video game franchises of all time, and an important chapter in the video game brand’s history is Mario Kart 64.
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